I'm part of the Agile Innovation team. I help teams within the organization make a shift in their ways of working, striving towards closer interaction with consumer, apply good design practices and create innovative solutions to prototype and test. All this while building awareness of the internal programs.
As a product designer, I help businesses turn their ideas into clearly defined interactive prototypes so they can develop products with confidence and get to market faster. If there's trouble making decisions, I run design workshops. Once the project is ready for launching, I help crafting memorable identity and showcase it on a beautiful website using Webflow.
Was in charge of the design department creating new features and maintaining the design system of the three main SaaS mobile and web apps. I collaborated closely with the dev and marketing team to make sure the products development process went as a smoothly as possible. Designed brand assets, UI and components and design system libraries and implemented interactive Low and High-fidelity prototypes for UX testing, overseeing production specs and conducting design reviews with stakeholders and clients like Accenture Tech.
Redesigned and managed the company's identity and virtual channels communication. I was in charge of the design department of the company and responsible for the branding and visual communication works.
Co-founded and successfully managed a branding and interactive design agency for four years. RM was a creative studio of brand development, visual communication, physical and digital interactive advertisement through digital design and interactive installations. We worked with a variety of industries from logistics, banking, mass consumer goods, events, government and local and international retail brands including Lego and Justice.
During the last two years of University, I assisted with research and creating the course curriculum for the Video Games Design and History class. Throughout my tenure I also gave lectures and tutored students. I later presented my bachelor thesis: "Orbit," a peripheral headset gaming controller that captures the player's head movements and translate them into camera control in FPS video games.